Brian Nielsen - Danmarks Designskole - Industriel Design
MASTER THESIS
ENFOLDED
My intent with this project was to bridge the barrier between designing for video games and designing for toys. Exploring modern manufacturing methods I wanted to change the method we produce and perceive toys.
Is it possible to design a combination of the virtual experience of games with the physical objects of toys?
The concept is a video game that can be printed using an ordinary printer and folded into paper toys. The idea was to use the creative potential of the common computer and use it as device for production and manufacturing, unleashing the creative potential of its users.
The game uses the principles of Flow to challenge the players. Enabling them to evolve and create their own unique characters as the game progress, teaching them how to create their own toys while having fun.
The story is set in the dream of the player. He has been captured in his own dream as it is being torn to shreds and devoured by vile nightmares. To wake up safely he has defeat these creatures using his power to fold his dreams. Every time the player overcomes a challenge he is rewarded with a new paper model. The ultimate goal of the game being toy models of the vile nightmares themselves.
INTERESTS
Conceptualizing amazing things and changing how we interact with our daily lives.
CONTACT
Brian Nielsen
Kastelsvej 12, 2tv
2100 Copenhagen
Phone: +45 30126242
Mail: contact@bnielsen.com
Website: bnielsen.com
EMPLOYMENT
2009 - 2010 Freelance at LEGO
EDUCATION
2010 Master degree in Industrial Design from the Danish Design School
2009 – 2010 Lead 3d artist on “Julegrisen” a graduation movie from the National Filmschool of Denmark
2008 – 2009 Intership at LEGO
2008 Bachelor in Industrial Desigh from the Danish Design School
2008 Lead Visual Designer at the National Academy of Digital Interactive Entertainment
2007 Visual Designer at the National Academy of Digital Interactive Entertainment
2005 – 2010 Attends the Danish Design School
2000 – 2002 Multimedia Designer from Hillerød Handelsakademi
1995 – 1998 Mathematical student from Helsinge Gynmasium
COMPETENCIES
Conceptualizing
Research and analysis
Process and method
Analog and digital modeling and sketching
PROGRAMS
Photoshop
Illustrator
Indesign
Dreamweaver
3ds max
Maya
Rhinoceros
ZBrush
Mudbox
LANGUAGES
Danish and English












